Instructor: Jorge Usabiaga
Framework: Custom C++ Engine / OpenGL
Compilation of several graphic projects from different courses such as CS350, CS562.
Reflection and Refraction:
Deferred lightinng using the Blinn phong illumination model. (Don’t know why youtube added that noise)
Final project of CS562 with a compendium of some of the techniques discussed in class, such as tesselation, depth of field, ambient occlusion, antialiasing, and an extra topic that I choose to be suggestive contour rendering.