3D Graphic Rendering

Instructor: Jorge Usabiaga

Framework: Custom C++ Engine / OpenGL

Compilation of several graphic projects from different courses such as CS350, CS562.


Reflection and Refraction:




Deferred Lighting:

Deferred lightinng using the Blinn phong illumination model. (Don’t know why youtube added that noise)


Final Project:

Final project of CS562 with a compendium of some of the techniques discussed in class, such as tesselation, depth of field, ambient occlusion, antialiasing, and an extra topic that I choose to be suggestive contour rendering.



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