CS460: Advanced Animation and Modeling
Instructor: Jorge Usabiaga
Framework: C++ custom engine
The class was an introduction to game animation techniques. Covering two main categories interpolation-based technique (key frames, paths, coordinate grids or destination geometry) and behavior-based technique, generates motion that satisfies a set of rules (such as kinematics, physics or constraints).
Hierarchical model animation:
Given an skeleton data and key frames animation data, build the corresponding animation in the project.
Animation motion along a path:
Control animation speed and movement displacement, with a given time duration in a path.
Different inverse kinematic solutions.
Physic based particle animation:
Particle system whose particles are connected via damped springs.